function graphicsb_data0()
{
    /*---------------------------------------------
    Scroll Bar Images
    ---------------------------------------------*/

	this.up_button = "images/scb_up.gif";                                          //image path and name only
	this.up_button_roll = "images/scb_up_roll.gif";                                //image path and name only
	this.down_button = "images/scb_down.gif";                                      //image path and name only
	this.down_button_roll = "images/scb_down_roll.gif";                            //image path and name only

	this.slider_tile_bg_style = "background-image:url(images/scb_slider_bg.gif);"  //image defined as CSS style

	this.bubble_top_cap = "images/scb_bubble_topcap.gif,2";                        //image path and name, height - (width is automatically set to scroll bar width)
	this.bubble_bottom_cap = "images/scb_bubble_bottomcap.gif,2";                  //image path and name, height - ""
	this.bubble_center = "images/scb_bubble_center.gif,7";                         //image path and name, height - ""
	this.bubble_tile_bg_style = "images/scb_bubble_bg.gif";                        //image path and name only

    /*---------------------------------------------
    Scroll Bar Container and Content
    ---------------------------------------------*/

	this.container_width = 460
	this.container_height = 435

	this.container_bg_color = "";

	this.content_padding = 20
	this.content_styles = "";
	this.content_class_name = "";

    /*---------------------------------------------
    Scroll Bar Behaviour and Width
    ---------------------------------------------*/

	this.scroll_bar_width = 17                     //The width of the bar in pixels.
	this.scroll_increment = 20                     //The distance to scroll when clicking the up or down buttons.

	this.allow_hover_scroll = true;                //Auto scroll while hovering over top and bottom buttons.
	this.hover_scroll_delay = 50;                  //Milliseconds (1/1000 second)

	this.use_hand_cursor = true;
}
